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Kevin
March 17th 06, 02:38 PM
My new mac has a low end video card that can't be replaced. If I get
more RAM say and addition 512 will this help increase the frame rate
and performance of x-plane on my system?
-KB

Gregg
March 21st 06, 09:50 PM
Kevin wrote:
> My new mac has a low end video card that can't be replaced. If I get
> more RAM say and addition 512 will this help increase the frame rate
> and performance of x-plane on my system?
> -KB
>
So, Mac owners really are as stupid as we always thought!

Kevin
March 22nd 06, 01:05 PM
ignorant to certain things, yes.

Tjark Nikolai
March 22nd 06, 05:34 PM
Hi!

Kevin schrieb:
> My new mac has a low end video card that can't be replaced. If I get
> more RAM say and addition 512 will this help increase the frame rate
> and performance of x-plane on my system?

Depends. X-Plane clearly needs a lot of RAM (at least on Linux, where I
use it). I would recommend at least 1 GB of RAM for good performance,
just as the System Requirements on the website of X-Plane say. However I
can't tell you how much this will improve your framerate.

Regards,

Tjark

Kevin
March 22nd 06, 06:38 PM
Thanks for the help. I appreciate you looking past my "stupdity".
Also, since you use x-plane as well, what is the best way to learn how
to fly...besides taking lessons. MS Flight simulator runs you through
a tutorial, but x-plane doesn't provide this feature. Any suggestions?

Tjark Nikolai
March 23rd 06, 08:08 PM
Hi!

Kevin schrieb:
> Thanks for the help. I appreciate you looking past my "stupdity".
> Also, since you use x-plane as well, what is the best way to learn how
> to fly...besides taking lessons. MS Flight simulator runs you through
> a tutorial, but x-plane doesn't provide this feature. Any suggestions?

No, sorry. Can't help you there. I started with a small plane (I like
the King Air a lot) and kept taking off and landing all the time...

Regards,

Tjark

Marc
March 26th 06, 05:16 AM
Hi Kevin, I appologise in advance for my long post...

Keep practicing with the Cessna-172. You'll crash a lot but that is what
simulators are for. We won't look.

If you know someone near you who can fly any computer flight simulator (or
real plane), and they can visit your house, they can spend an hour with you
to get you flying. After that you just need practice.

For the official word, see the Training & Testing links at
http://www.faa.gov/pilots/. Be sure to read this one:
http://www.faa.gov/library/manuals/aircraft/airplane_handbook/
and maybe this one:
http://www.faa.gov/pilots/training/handbook/

The US FARs won't teach you to fly, but if you like reading regulations they
are available at:
http://ecfr.gpoaccess.gov/cgi/t/text/text-idx?sid=3585bdb78fafd1ea267e674afeddbfdc&c=ecfr&tpl=/ecfrbrowse/Title14/14cfrv2_02.tpl
in particular, see:
http://ecfr.gpoaccess.gov/cgi/t/text/text-idx?c=ecfr&sid=3585bdb78fafd1ea267e674afeddbfdc&rgn=div5&view=text&node=14:2.0.1.1.2&idno=14#14:2.0.1.1.2.5.1.3

X-plane is fine software; have fun! Be sure to get your free updates at:
http://x-plane.com/demo.html

--
Marc
----------------------------------
"Tjark Nikolai" > wrote in message
...
> Hi!
>
> Kevin schrieb:
>> Thanks for the help. I appreciate you looking past my "stupdity".
>> Also, since you use x-plane as well, what is the best way to learn how
>> to fly...besides taking lessons. MS Flight simulator runs you through
>> a tutorial, but x-plane doesn't provide this feature. Any suggestions?
>
> No, sorry. Can't help you there. I started with a small plane (I like the
> King Air a lot) and kept taking off and landing all the time...
>
> Regards,
>
> Tjark
>

Peter Duniho
March 26th 06, 08:39 AM
"Kevin" > wrote in message
ups.com...
> Thanks for the help. I appreciate you looking past my "stupdity".
> Also, since you use x-plane as well, what is the best way to learn how
> to fly...besides taking lessons. MS Flight simulator runs you through
> a tutorial, but x-plane doesn't provide this feature. Any suggestions?

Well, you could get MSFS and learn to "fly" there, using their tutorials.
Alternatively, pick up an actual private pilot training manual.

Basically, the hard part about flying (especially with respect to flight
simulators, which allow you to ignore a whole slew of other stuff real
pilots have to worry about) is landing the airplane. Doing that is simply a
matter of following a regular routine.

A standard landing pattern involves a rectangular course in which you
parallel the runway in the opposite direction from your landing, flying past
the runway for some distance, and then making a couple of turns to get lined
up with the runway for landing. You start a consistent height above the
runway (800' to 1000' is typical for light planes, 1500' to 2000' works
better for larger airplanes), begin the descent just as you pass the end of
the runway going the opposite direction, and set your throttle so as to get
a constant rate of descent that puts you right above the runway just before
touchdown.

It's important to position the airplane so that it's lined up with the
runway well before the landing, and also important is to adjust your
altitude, throttle setting, and descent rate (angle) so that you arrive at
the runway prepared to land. Practice makes perfect. :)

There's nothing like taking lessons in the real thing to enhance the
learning process, but the beautiful thing about the simulator is that you
can crash over and over without anyone getting mad at you. :) It might
take longer to pick up, but if you pay attention to the above, you'll
eventually get it.

Pete

Kevin
March 26th 06, 10:57 PM
I appreciate all of the help thanks a lot. I have downloaded an A-319
that i have been playing around with. I am having soe trouble
maintaining the correct glide slope and speed. I am not sure what air
speeds the passenger jets approach at. If i am too fast and flare, I
obviously regain altitude. But, if i am coming in too slow and flare i
lose the runway view and hit the landing hard. Any pointers wsith
this? Also, how do i engage the ILS?
Again, thanks for the help
-Kevin

RobertVA
March 26th 06, 11:43 PM
Kevin wrote:
> I appreciate all of the help thanks a lot. I have downloaded an A-319
> that i have been playing around with. I am having soe trouble
> maintaining the correct glide slope and speed. I am not sure what air
> speeds the passenger jets approach at. If i am too fast and flare, I
> obviously regain altitude. But, if i am coming in too slow and flare i
> lose the runway view and hit the landing hard. Any pointers wsith
> this? Also, how do i engage the ILS?
> Again, thanks for the help
> -Kevin
>

It sounds like you may be trying to land with a heavy fuel load.

Most mid to large size aircraft are sensitive to weight during landing.
The weight of unecessary fuel in the tanks also requires a higher rate
of fuel consumption. It's both impractical and uneconomical to load so
much fuel you will have more than about 20% capacity left when you land.
Excess fuel during landing will make it necessary to approach the field
with a nose high attitude or high airspeed just to keep the extra fuel
weight aloft. The additional airspeed at touchdown combined with the
higher weight also makes it MUCH harder to decelerate the aircraft to a
speed where you can safely turn off the runway. Use the simulator's fuel
and payload dialog to control your fuel load so that it's down to about
15-20% by the time you are ready to land.

You might want to practice a bit with medium sice planes like the
Kingair and Learjet before moving on to the 737, 747 and 777.

Tune the NAV 1 radio to the ILS frequency and set the OBI/HSI course to
the localizer heading. Localizer/ILS frequencies and headings are
available on the maps in the simulator. Be aware that SOME fields are
equiped with ILS or localizers that are at an angle to the runway. Use
other means (often heading hold) to guide the aircraft to intercept the
localizer (horizontal component of the ILS) at less than a ten degree
angle. Intercept the glide slope (verticle component of the ILS) from
below with flaps and gear ready for landing. In most aircraft you WILL
need to take over from the autopilot a few seconds before landing. Make
sure you disengage autothrottle, which requires a different keystroke
from disengageing the autopilot.

Peter Duniho
March 27th 06, 12:08 AM
"Kevin" > wrote in message
oups.com...
>I appreciate all of the help thanks a lot. I have downloaded an A-319
> that i have been playing around with. I am having soe trouble
> maintaining the correct glide slope and speed. I am not sure what air
> speeds the passenger jets approach at.

Good point.

If you know the stall speed for the aircraft, you can calculate a
"reasonable" approach speed. 1.3 times the stall speed makes for a good,
general purpose approach speed. For smaller aircraft and shorter runways,
this can be reduced to 1.2, or even 1.1.

There are aids to help reference the correct glide slope. For visual
flight, most runways have some kind of lighting (VASI being very common)
next to the touchdown zone. The visual lights usually involve two or more
lights, which are red when you are below a prescribed angle and white when
above. By adjusting your glideslope so that half the lights are red and
half are white, you ensure that you are on a standard glideslope (usually 3
degrees). For instrument flight, the ILS of course provides glideslope
information.

You can, of course, fly the approach and land at any glideslope, but the
standard glideslope works well with standard approach speeds to make a
relatively easy approach and landing.

My preference is to use pitch attitude to maintain a constant airspeed
(increase pitch to reduce airspeed, decrease pitch to increase airspeed),
and the throttle to adjust the glideslope (increase throttle to flatten the
glide, decrease throttle to steepen it). However, that works best in
smaller airplanes, because they have less intertia.

For larger, heavier ones the pitch attitude gives good and relatively
immediate glideslope control. The airspeed will change as well, but for
small adjustments, 5 knots one way or the other isn't a problem. If
airspeed changes more than that, you'll want to adjust the throttle to
compensate.

> If i am too fast and flare, I obviously regain altitude.

As you come over the runway end before landing, the first thing you need to
do is level out during the flare and reduce power to idle. As long as you
flare properly, you won't regain altitude. You'll simply halt your descent
just above the runway and gradually reduce your airspeed as you raise the
pitch attitude to stay off the runway.

Flare too much, and yes you will start to ascend again (but without enough
power to maintain the ascent, which will eventually result in the airplane
dropping onto the runway). Flare too little, and you simply land, possibly
going too fast, and possibly with too great a descent rate. But there's a
pretty fair amount of wiggle room. You can have a pretty firm touchdown
without breaking anything (and of course, if you turn realism off, you can
land VERY hard without breaking anything :) ).

The landing flare is a matter of matching the change in pitch attitude with
the change in airspeed. The pitch attitude should be gradually increasing
throughout the flare, as the airspeed decreases.

Once you touchdown, you then need to gradually reduce the pitch attitude
again. If you just let go of the yoke and let the nose drop abruptly, that
is hard on the nose gear, and again -- if realism is on -- may break the
airplane.

> But, if i am coming in too slow and flare i
> lose the runway view and hit the landing hard.

Frankly, it's much harder in a simulator than in the real thing. In the
sim, you do lose your outside reference. In a real airplane, you can easily
look out the side. However, as long as you don't make a turn during
landing, you should be able to count on the airplane staying over the runway
as you maintain your altitude.

Also, as you've seen if you land a little faster you can touchdown while
still having a view of the runway.

> Any pointers wsith this?

See above.

Also, Robert's comment about fuel load is worth looking at as well. For
smaller airplanes, it doesn't matter that much. But for transport category
airplanes, the fuel load is a significant component of aircraft weight, and
does play an important part in the landing process.

> Also, how do i engage the ILS?

The ILS is simply a radio. It is active if it's turned on and tuned to the
correct frequency (each airport with an ILS will have a frequency assigned
to that ILS).

Some airplanes allow you to connect the ILS to the autopilot, but that's a
function of the autopilot. You'll have to look at the autopilot to figure
out what setting tracks the ILS receiver.

Pete

Kevin
March 27th 06, 07:22 PM
Since I am a stickler for perfection, at what point does the FAA begin
to have a problem with people with botched landings. i.e. besides a
firey crash what is considered "illegal" when landing. Also, what is
the best way to learn communications and the language needed to
communicate with the control towers such that I can begin my virtual
career?

Peter Duniho
March 27th 06, 08:36 PM
"Kevin" > wrote in message
oups.com...
> Since I am a stickler for perfection, at what point does the FAA begin
> to have a problem with people with botched landings. i.e. besides a
> firey crash what is considered "illegal" when landing.

If you don't violate any regulations, the FAA does not care. They may
investigate an accident in which you break something, to see if you did
violate any regulations. But that's all.

It is easy to land perfectly while still violating one or more regulations,
and it is possible to destroy the airplane without violating a single
regulation.

The NTSB, on the other hand, has a specific list of criteria to determine
whether you are required to report an accident to them. But they don't deal
with pilot sanctions...all they want is the information for their ability to
track accidents.

For the sim pilot, the bottom line is this: if you aren't told you crashed
the airplane, you did fine. :)

> Also, what is
> the best way to learn communications and the language needed to
> communicate with the control towers such that I can begin my virtual
> career?

For many of your questions, especially in terms of procedural and regulatory
aspects, you may want to pick up a copy of the FARs and the "AIM" (used to
be "Airman's Information Manual", but it's been changed to some
gender-neutral name that I've since forgotten). You can find a consolidated
copy known as the "FAR/AIM", published by a variety of sources (ASA is a
well-known one).

In the AIM is a "Pilot/Controller Glossary", as well as a variety of
sections of specific pilot-controller procedures.

Of course, using the built-in ATC features of MSFS would help. But I guess
that's not useful advice for someone using X-Plane. :)

Pete

Kobra
November 11th 06, 12:18 AM
> the best way to learn communications and the language needed to
> communicate with the control towers such that I can begin my virtual
> career?

Well, at least start with: Who you are calling: eg. North East Philly
Tower; Who you are: eg. Cessna 123X; Where you are: eg. over XXX VOR 5,000
feet; What you want: eg. In bound for a full stop landing with Bravo

There's the most basic...

Kobra

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